Need for Speed 3 Hot Pursuit: Not only is the latest Need for Speed
 miles ahead of the last NFS game, but it approaches (and dare I say 
surpasses?), the best of the consoles in terms of sheer fun and speed.
I
 don't usually play racing games on the PC. Either they're pale 
imitations of the arcade and console racers, or they're boring 50-lap 
simulations. I mean, why play Need for Speed II and Test Drive 4 on the 
PC when I can play Super GT in the arcade and Gran Turismo on the 
PlayStation? For ages, I told friends that the PC had nothing on the 
arcade, even venerable classics like Daytona and Sega Rally. Well, I 
think I'm going to be eating crow for the next few weeks... and loving 
it. Not only is the latest Need for Speed miles ahead of the last NFS 
game, but it approaches (and dare I say surpasses?), the best of the 
consoles in terms of sheer fun and speed.
Need
 for Speed III is a great game. It has an exhilarating sense of speed, 
clean and beautiful graphics, polished production values, and trackloads
 of unadulterated fun. In many ways, Need for Speed III has that same 
addictive quality I found in Quake II, Starcraft, and Heroes of Might and Magic.
 That's pretty celebrated company, but I don't think it's an unfounded 
categorization. Need for Speed III has that same "just one more turn or 
just one more deathmatch" quality that the other games have. And just 
like in those games, the action in Need for Speed III is so engrossing 
and rewarding that the next time you come up for air, you'll find that 
two hours have whizzed by.
While
 Need for Speed III shares an addictive quality with those games, it has
 something of its own: pure speed. This game is fast and fun. The frame 
rate is fast and incredibly clean. I've played my fair share of PC and 
console racers where the pop-up was horrible, as cliffs and buildings 
would suddenly appear out of thin air, many seconds after you should 
have seen them on the horizon. Whether it's the smart track design or 
the beautiful engine, the bottom line is that I only saw one or two 
instances of minor pop-up. And multiplayer is as fast and fun as the 
single-player experience. The sound of your revving engine and the fast 
frame rate both combined to create the illusion of breakneck speeds, 
although the replays didn't look quite as fast I would have liked.
Aside
 from the speed and addictive quality, Need for Speed III has the 
requisite list of features that marketers like to put on boxes, 
journalists like to list, and consumers always look for. There are many 
cars, with subtle differences, and the ability to tweak more than a few 
car qualities, such as steering speed, aerodynamics, and suspension. 
And, surprisingly, the tweaks will affect your car noticeably.
In
 classic Need for Speed fashion, there are more than a dozen supercars 
to race, including several bonus cars that open up with sustained 
excellent race results or cheat codes.
 The range of cars is a fascinating gallery of every car enthusiast's 
dream vehicles: Corvettes, Ferraris, Lamborghinis, Porsches, Jaguars,
 Mercedes, and an Italdesign prototype car. There are also roughly ten 
tracks, including the bonus track, encompassing several different 
environments and difficulty levels. You'll race through a canyon, snowy 
mountain caps, urban utopia, and forests. You can race during nighttime 
and in rain to add further to the track variety. Visibility takes a huge
 hit in either condition, making races on the harder courses incredibly 
treacherous. Unfortunately, I didn't experience any noticeable 
difference in driving under rain; the road didn't appear any slicker and
 handling was pretty much consistent with perfect weapon. If there was a
 difference, it was too subtle for me to notice.
The
 single-player game modes include a single race, knockoff (where you 
eliminate the last place of each race), tournament (where you race 
through the entire circuit for points), and hot pursuit. Hot pursuit is 
EA's answer to all the critics who lamented the loss of the cops in Need
 for Speed II. You aren't only trying to outrace an opponent, but also 
escape the pursuing cops. Three tickets, and you're out. Or 
alternatively, you can play the cop in pursuit. The radio chatter 
alerting you to the cops' presence and their strategies (pursuit or roadblock) are nice touches.
The
 graphics in the game are pretty amazing. The reflection on the cars is 
outstanding, as is the rain, and the leaves and dust that follow in your
 wake. The lighting is especially impressive during the night and rain 
races. Best of all, everything, including the up to seven competitors, 
animating background objects, and your rearview mirror, can be packed on
 screen with barely a hint of a performance hit (OK, sometimes, it will 
slow down slightly, but not by much). The production values on the track
 briefings and the car gallery are also first-rate.
There
 are a few problems. For one, the dashboard doesn't light up at night, 
and there are no windshield wipers at your disposal during rain. It's 
disappointing that there's no damage to your cars. I understand that 
none of the car companies want to see their poor little vehicles hurt in
 this game, but what's the excuse for not being able to dent the 
nonsupercars you crash into? And unlike in the latest Sega arcade 
racers, the cars in Need for Speed III, while maintaining an effective 
illusion of high-speed driving, sometimes appear too much like they are 
gliding on the road rather than actually driving and hugging the road. 
And why not just open all the regular cars (not the bonus cars) in hot 
pursuit, knockoff, and tournament mode? Still, it's a testament to the 
game's addictive fun factor that when I was racing, none of these 
shortcomings ever bothered me. While the arcades still have the edge in 
racing games, Need for Speed III goes a long way toward giving PC gamers
 a real taste of exhilarating arcade speed and action.






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