Knight Rider might not seem like the most obvious licensed property to base a game on. When you get right down to it, the original 1980s television show was about a talking, crime-fighting car that could do tricks. The car in question was KITT (the Knight Industries Two Thousand), and it could get up on two wheels, jump over things, and perform other ridiculous feats that were usually specific to the plot of any given episode. And developer Davilex has tried to implement these car tricks in Knight Rider for the PC, making for a strange game that's almost like a cross between a traditional racer and a platform-jumping action game.
The levels are laid out like stunt courses.
Knight
Rider has two types of missions: those that require you to race, and
those that require you to explore. In this respect, it is similar to
SCi's violent car-combat game Carmageddon 3. It is also similar to
Carmageddon 3 in that the racing sections are fun, but the exploration
sections are tedious. Unfortunately, you often have to do both in any
given mission. Knight Rider isn't a bad game--it's just too short and
too repetitive. Most missions will require you to chase a helicopter or
another car, drive around a compound and scan buildings, or both. The
game is full of time limits, requiring you to "Stop that helicopter!" or
"Get to the transmission station!" in some short period of time. It's
usually not very difficult--in fact, for some reason, the time limits
are really only a factor in the training missions. The "hard" difficulty
setting makes things a little more challenging, but on the easy or
normal settings, you can finish all the game's missions in one or two
tries.
Often,
the only challenge in the game comes from figuring out exactly where
you're supposed to go. This is because Knight Rider, especially in the
latter half of the game, expects you to use strange routes to access its
many areas. You'll occasionally need to jump over some crates, enter
"ski-mode" (the official name for KITT's ability to drive on two wheels)
to drive across a beam, and then jump from roof to roof just to access a
target area. It's ridiculous, because KITT's "turbo boost" (the
official name for jumping) allows it to jump high in the air from a dead
stop, as if the top-secret car were equipped with the latest in
cutting-edge lowrider technology. In these cases, KITT seems less like an automobile and more like a certain famous Italian plumber.
The
game's racing sections are better, as the roads you'll drive along are
set up like stunt tracks. You'll need to jump dozens of broken bridges
and obstacles while simultaneously avoiding land mines and civilian
vehicles. Strangely, the roads in Knight Rider are strewn with land
mines, and in many of the racing missions, buildings and mountains will
just explode for no apparent reason. One mission requires you to follow a
helicopter through a desert valley, and huge boulders and mesas will
tumble and crumble around you, though nothing is causing them to do so.
Perhaps the worst thing about Knight Rider is the fact that, for such a simple game, it is fairly difficult to get started.
KITT handles decently enough, but actually learning to control it is
more difficult, as the tutorial doesn't actually tell you how to
activate any of the car's features, and the manual doesn't list every
control option (and some of the options listed in the manual are
incorrect). Even stranger is the inclusion of KITT's night-vision mode,
which you won't actually need to use during the course of the game.
Fans
of the show will appreciate that you play as Michael Knight, and that
the major supporting staff makes appearances. The original actors don't
provide the voices, but the replacements are competent. There aren't
always voices--the cutscenes have voice-overs, but the mission briefings
are just pictures of the characters with text dialogue. The game uses
music from the series, including the Giorgio Moroder
damaged-electro-disco theme song. It's hard not to succumb to a bout of
nostalgia as the music kicks in and you see the opening scene, with KITT
flying across the desert. And anyone who remembers the show will be
glad to know that the game follows the only storyline they're likely to
remember, featuring Michael's evil twin Garth and his semi truck of death and destruction, Goliath.
Buildings and structures often explode for no reason.
When
you first start playing the game, you might think that you've somehow
booted it up on a Sony PlayStation. The default graphics settings ensure
that everything looks jagged and blurry. At higher resolutions and with
all the detail settings at their highest, the game looks considerably
better, and KITT's wax job reflects everything in sight. Unfortunately,
setting the game to a higher resolution doesn't affect the prerendered
cutscenes, which look awful no matter what graphics settings you choose.
But
Knight Rider isn't all bad--the game's missions can be enjoyable, even
if they're repetitive. However, not only are the mission goals fairly
similar from mission to mission, but the game's locations are also
recycled over and over again. To top it off, Knight Rider is extremely
short and shouldn't take you more than four or five hours to complete.
Fans of the TV series will likely get a kick out of the game for purely
nostalgic reasons, and the game's combination of racing and jumping
puzzles might be an interesting novelty for fans of arcade racing games.
But underneath KITT's shiny chassis is a fairly humdrum racing game
that sails by in no time flat.
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